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Wolves are the riflemen of the Spetsnaz Guard Brigades.


Early concept of the Wolves. The red beret would become a black one, and the sniper would change from brunette to blonde.

It is without a doubt that the Russian Spetsnaz Guard Brigade Wolves believe it is better to be feared than to be loved. They are known for their toughness, brutality, and ruthlessness in combat. The SGB Wolves may very well be the single most feared military unit in the entire world.

This has led to many critics who say that the Wolves are little more than sociopaths and thugs who enjoy killing. However, this criticism is both unfair and untrue, as the men and women who make up this group have just seen so much conflict and war that what is considered inhuman to others no longer fazes them. Also, considering them just "thugs" would be a fatal mistake as they are among the most skilled and experienced soldiers in the world.

Spetsnaz Wolves are extremely tough whereas Ghosts rely on technology and training and the Kommandos on skill and precision, and so they have three defense upgrades whereas their rivals only have two. No other infantry can survive in a firefight as long as they can, it also makes them much less likely to be killed running to new positions and makes them very difficult to defeat when they are in cover. They do, however, require a relatively high level of experience to access their upgrades.

The Wolves seem to have a preference towards female snipers and every Spetsnaz sniper seen in-game is female. This may be based on the World War Two stereotype of Soviet women serving in any combat roles not likely to be engaged in melee - snipers, field medics, anti-aircraft gunners, etc - and does not reflect the post-WWII situation, with less then 1% of all early-21st century Russian military personnel being female, and the bulk of them serving in clerical or rear-echelon medical roles.

Technological Overview[]

Russia decided to stay with what works. The AK-74 and its variants are still in use in 2020, despite essentially being the rechambered version of the baseline AK, a design that was created in 1947 and saw little change since. A number of improvements have been made upon its 5.45 mm ammunition, but the rifle itself is essentially unchanged. The only difference is that now an array of attachments are easily installed on the weapon and the muzzle brake has been improved.

Snipers in the Wolves are armed with the OSV-120 sniper rifle. This is the newest and most advanced rifle in the SGB arsenal. When evaluating weapons for SGB use no existing designs met its requirements for a high-caliber sniper rifle. This led to the development of the OSV-120 in 2009. The design was finalized in 2016. Since then the weapon has gained a reputation for reliability and accuracy.

SGB armor is worn on the inside of the uniform rather than the outside. The armor itself is heavy and can be both uncomfortable and difficult to move around in. It also gives SGB soldiers a large, bulky look. This, combined with the tenacity, brutality and determination of your average Wolves soldier, can make an SGB charge a very fearsome sight.


  • Primary Armament - AK-74 and variants, OSV-120 12.7 mm sniper rifle
  • Special Features - Can take advantage of cover, garrison buildings, and can capture uplink points
  • Effective Against - Engineers, Drones, Riflemen out of cover, Artillery at close range.
  • Vulnerable To - All Units except Engineers and Drones out of cover, Artillery at range.

Wolves Upgrades[]


  • Grenade Launcher: Increases damage at close range. Cost: 100,000CR
  • Marksmen: Unlocks Special Attack: Snipe. Increases damage against infantry. Cost 300,000CR
  • Dragunov Sniper: Upgrades Special Attack :Enemy infantry in cover take full sniper damage. Cost 900,000CR


  • Special Forces: Increased hit points. Cost 100,000CR
  • Body Armour: Increased HP. Cost 300,000CR
  • Ballistic Armour: Increased HP. Cost-900,000CR


  • Fractured Camo: Enables stealth. Cost- 100,000CR
  • Deep Strike: Enables deployment anywhere on a battlefield, at the cost of 6CP. Cost 300,000CR
  • Alpha CQB: Increases damage against garrisoned infantry, unlocks Storm Building ability. Cost 900,000CR
  • Target Designator: Can direct artillery special attacks on enemies. Cost 1,200,000CR
  • Stealth Detection: Defeats enemy stealth abilities within line of sight, Cost 1,500,000
  • Stealth and trap detection: Enemy minefields can be detected within LOS. Cost 1,800,000

Wolves Callsigns[]

Wolves use callsigns relating to animals and their natural weapons (fangs, tusks), trapping, and warlike names (Death, Devil, War).

  • Deaths Head
  • Redfang
  • Deerhound
  • Ironclaw
  • Longtusk
  • Beartrap
  • Wardevil
  • Snowdog
  • Snowbear
  • Wolfman
  • Dogwolf
  • Switchblade


Unit variants[]

Concept art[]

In action[]


  • A red beret, as shown in the early concept, designates members of MVD (Ministry of the Interior) Spetsnaz - the most elite Russian police SWAT unit. The right to simply put it on is earned through murderous challenges. The beret was later changed to black which is donned by the Ground Forces of the Russian military.
  • The console version of EndWar lacks the third Attack Upgrade for the Wolves, which leaves only the 40mm Grenade Launcher and the Marksman upgrades available. This is unlocked through codes in VIP button (Community and Extras)
  • Strangely, the third Attack upgrade replaces the initial sniper rifle, which is a 12.7mm AMR, with a lower caliber Dragunov. If one wanted to penetrate cover, they'd be better off using a high velocity hefty round like the 12.7mm round than the 7.62x54R round used by the designated marksman. The Dragunov also has less range than the OSV due to the lower velocity of the round.

See Also[]

V · T · E
ASPET.gif EndWar Spetsnaz Guard Brigades Units and Abilities ASPET.gif
EW Unit Rifleman.png
EW Unit Engineer.png
EW Unit CV RU.png
MAZ-660 King Spider
EW Unit Transport RU.png
BTR-112 Cockroach
EW Unit Tank RU.png
T-100 Ogre
EW Unit Arty RU.png
KV-20 Zhukov
EW Unit Heli RU.png
Ka-65 Howler