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Kommandos, the sword of the European Federation.

Kommandos are the riflemen of the European Federation Enforcer Corps.

Overview[]

Early concept for the Kommandos. It ended becoming the Grenadiers.

The Enforcer Corps Kommandos include members that come from many elite special operations groups. This variety is considered an advantage by European commanders. Kommando units are encouraged to stick with the tactics and doctrines of their original units rather than conform to one universal rule set. This means one group of Enforcer Corps Kommandos may behave and function in a manner that is radically different from another. European commanders feel that this will help keep their enemies off balance and allow for more specialized deployments. All Enforcer Corps battalions excel in urban and counterterror operations.[1]

Tech Commentary[]

Various conflicts in the late 20th and early 21st century showed how lacking the 5.56mm NATO round was. When the European Federation broke away from NATO, it was decided that the Enforcers Corps needed to adopt a new rifle cartridge. Ironically, the Europeans decided to go with a 7mm NATO round that is actually a modernized version of a .280 caliber round created in the late 1940s. Immediately after the decision was made to adopt this cartridge, manufacturers in Belgium (E3000 Carbine), France (FMS AG2 Assault Rifle), and Austria (UAR 7 Bullpup Support Weapon) began mass production of 7mm weapons earmarked for Enforcer Corps Kommandos use.[2]

Tactics and strategies vary from one Enforcer Corps Kommando group to another. European commanders see this as an asset because enemies are always kept on their toes and individual groups are able to make a niche for their abilities, as well as make a name for themselves. The Enforcer Corps Kommandos are especially known for their superb skill in urban combat. Few soldiers can match their ability to storm buildings and secure uplinks. Much of this is due to the dissemination of CQB tactics from a large pool of elite urban combat and counterterrorist groups, such as GIGN and GSG9. The fact that the Enforcer Corps are in many ways a descendant of Rainbow also furthers this strength.[3]

Members of the Enforcer Corps Kommandos pride themselves on their professionalism and hold themselves up to a very high standard. In a sense, they are the perfect modern-day embodiment of the medieval knight—chivalrous, brave, and steadfast in their beliefs. However, this should not be mistaken for softness. Enforcer Crops Kommandos are capable of carrying out their orders with chilling efficiency and are not afraid to make sacrifices for the “greater good.”[4]

  • Special Features: Can take advantage of cover, garrison buildings, can capture uplink points, Storm enemy garrisoned buildings.
  • Their weapons deal 5% extra damage  to enemy drones. Given the fact that other factions deal more damage to targets, this boost is minimal.

Upgrades[]

Attack[]

  • Urban Warfare: Increases accuracy. Cost 100,000 CR
  • Grenade Launcher: Increases close-range firepower. Cost 300,000 CR
  • Marksman: Unlocks special attack: Snipe. Cost: 900,000 CR
  • Counter-sniping sniper: Upgrades special attack with JO-2 .50 caliber sniper rife:extra damage when sniping. Cost 1,200,000 CR

Defense[]

  • Interceptor armor: Increases HP. Cost 100,000 CR

Mobility[]

  • Tactical Operation Training: Increases uplink capture and upgrade speed. Cost 100,000 CR

Ability[]

  • Active Camoflauge: Enables Stealth. Cost 100,000 CR
  • Air Mobility Systems: Enables Kommandos to deploy anywhere on the map, at cost of 6 CP. Cost 300,000 CR
  • Storm Building: Increases effectiveness against garrisoned troops. Cost: 900,000 CR
  • Target Designator: Allows Kommandos to mark artillery target. Cost: 1,200,000 CR
  • Stealth Detection: Allows Kommandos to detect stealth units within line of sight (LOS). Cost 1,500,000 CR
  • Stealth and Trap Detection: Allows Kommandos to detect minefields within LOS. Cost 1,800,000 CR

Kommando Callsigns[]

Kommando callsigns are derived from swords, appropriate considering their preciseness.

Standard Callsigns[]

These Callsigns apply for the English, German and Spanish versions)

  • Katana                                        
  • Longsword 
  • Cutlass
  • Gladius
  • Rapier
  • Saber
  • Broadsword
  • Falchion
  • Epee
  • Xiphos
  • Spatha
  • Tulwar 

French Callsigns[]

  • Katana 
  • Glaive
  • Bronze
  • Cyclone
  • Mousquetaire
  • Acier
  • Xiphos
  • Jade
  • Sparte
  • Scalpel
  • Argent
  • Épée

Gallery[]

Unit variants[]

Concept art[]

In action[]

Strategy[]

  • Use their stealth ability to infiltrate enemy lines and act as spotters for artillery.
  • Like all Riflemen, Kommandos can deep strike anywhere on the map. Use this ability to drop a unit somewhere advantageous to disrupt the enemy's focus.
  • Remember to use the Marksman ability whenever possible. Unless there is a CV or high level Rifleman unit nearby, you will remain hidden until the enemy approaches too close.
  • Kommandos are your best friend early in Conquest matches. They dominate during the first few precious minutes where you make a mad dash to control more uplinks than the enemy. So keep them locked, loaded, and ready to rock.

Trivia[]

  • The Kommandos were supposed to have FAMAS FÉLIN rifles, as shown in the early concept art, but this was changed due to the EFEC already being predominantly French-looking. The Belgian FN F2000 was chosen instead, as the upgraded E3000.
  • The EFEC snipers have the famous Bigeard cap (Casquette Bigeard), improvised by then Major Marcel Bigeard in Indochina, and widely used during the Indochina and Algerian wars.
  • The EFEC female soldier has the most feminine uniform in the game, having a more noticeable smaller contour and with the helmet being shaped akin to a French Chanel hairstyle.
  • EFEC Kommandos deal more damage while in cover than the other riflemen.
  • Kommandos and Grenadiers are the fastest in capturing and upgrading uplinks due to their mobility upgrade.

See Also[]

References[]

  1. Tom Clancy's EndWar: Official Game Guide, page 34
  2. Tom Clancy's EndWar: Official Game Guide, page 34
  3. Tom Clancy's EndWar: Official Game Guide, page 34
  4. Tom Clancy's EndWar: Official Game Guide, page 34
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AEFEC.gif EndWar European Federation Enforcer Corps Units and Abilities AEFEC.gif
Units
EW Unit Rifleman.png
Kommandos
EW Unit Engineer.png
Grenadiers
EW Unit CV EF.png
LV-20 Charlemagne
EW Unit Transport EF.png
AMZ-26 Badger
EW Unit Tank EF.png
Panther 1A3
EW Unit Arty EF.png
AMZ-50 Marksman
EW Unit Heli EF.png
PAH-6 Cheetah
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